![]() Since the "improved" snow shader is not available for LOD and the noise.dds is only overlayed in the LOD area, those two typically account for differences in brightness between full and LOD terrain. Check Bake normal maps so the the normal map terrain LOD textures match the normal map of the full terrain textures. Terrain LOD meshes quality of 0 match the full terrain heightmap with zero height differences. Terrain LOD textures are generated exactly the same as in the loaded cells from the full terrain textures without changing them as long as brightness/contrast/gamma are left default. The terrain LOD generated by xLODGen matches full terrain automatically. To see it, turn all grass off with tg in console. I also made sure to turn off Tamriel Terrain. Is there a way to eliminate the brightness of the rock in the first picture to better fit its surroundings? How do I get the terrain lods to look exactly like the loaded cell lods? Ģ. ![]() I followed the main posts instructions with this one.ġ.
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